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Old 03-09-2004, 09:57 AM   #44
eriq
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Quote:
Originally Posted by AGA
You could work though AGS's tutorial in a few minutes, and have a character walking around a basic room in no time.
true. I have actually already gone through the tutorial and made a room with a connecting room in AGS. It's not difficult at all. Also, the text tree and dialogue interface is simple to learn. It's just a matter of plugging in text and descriptors into certain slots in the GUI. I found it very easy. And as someone already mentioned, it's going to take some scripting knowledge in any engine to create some really cool stuff.

I am just concerned about sound and engine scalability (resolution and speed). And, of course, that coin interface should work nice and smoothly.
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