Thread: Missing
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Old 05-04-2007, 01:56 PM   #3
samIamsad
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Join Date: Mar 2005
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Quote:
Originally Posted by Shany View Post
I think it's the navigation that ruined it for me. I kept getting lost, not knowing where I was or where I need to go.
Yeah, navigating can be a tricky, especially since from the visual representation it's not always clear in which way you're actually going. Normally games using a similar kind of navigation let you face in all four directions on each node, whereas it's not the case in "Missing". I think it's a lot like the old Icom games, think "Uninvited". Certainly something that saves resources (imagine having to draw four bitmaps for each node and each direction instead of only one). But I agree.

Saving games wasn't much of an issue at all, though.You can only save the game inside the player character's room. Since it's a rather tight game, meaning that there really isn't all that much backtracking involved since the whole events take place inside an inn and its nearby surroundings, it didn't bother me at all. Plus, you never actually die (
Spoiler:
Yeah, yeah, I know, not true..
), no matter how nasty things get, so I never felt like going back to that room just to save the game after each tiny little bit of progress.

You'll eventually do backtracking anyway, the place has quite some rooms to explore, and sometimes the animations of doors opening and staircases climbed, which both are unskippable can be a bit of an annoyance, though.
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Last edited by samIamsad; 05-04-2007 at 02:04 PM.
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