Quote:
Originally Posted by Marek
WME is the engine for you. If you want to make a game with a more old-style 'DOS' feel, you should go for AGS or AGAST.
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I have AGA sending me some tutorials on the coin interface in AGS. I'll have to try to develop the same interface in both engines to see which will be smoother playing.
I agree, Marek, that the WME looks good for a more "Curse" feel. What I find especially appealing is the 1024x768 resolution. The demo was really really fast on my system. It can also use the Direct3d renderer for some neat lighting effects right? Can AGS do that?
Nobody replied about how sound and music are handled with these engines.