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Old 03-08-2004, 08:10 AM   #4
mycroft
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Join Date: Sep 2003
Posts: 693
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Ok. Someone got to play the game and posted this.

http://www.cs.northwestern.edu/~huni...t/ifnotes.html

Leeched from http://grandtextauto.gatech.edu/ .



Quote:
Grace and Trip are on the same level – they interact with each other with complete clarity. They get each other. This is true from a character standpoint as well as a mechanical one. As you type into the window, the conversation often moves on without you (maybe you missed a queue, maybe you didn’t know what to say…). When this happens, their synchronicity is reflected back at you – a counter-example to your relationship to them as a couple. You really are an outsider.



And in a way, that’s the whole point. The “game” is that you can develop a higher level of intimacy with one of them by choosing sides – or try to keep them together. While it’s interesting to try to nudge Grace towards a breakdown with repeated digs, it’s sometimes difficult to tell if your words are having any real effect. At those times, they seem intent to dialog - with or without you - and that hurts.
Hmm...I'm even more compelled to play it now after reading this. If only to find out what it is exactly about.
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