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an abstract layer for designing puzzles?
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02-28-2007, 03:33 AM
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jacog
Kung Fu Code Poet
Join Date: Mar 2006
Location: South Africa
Posts: 701
What works for me with the game we are doing is to keep all that flow logic in a data file separate from the game code and then just parsing the data. Can email you a sample but ours might be too simple for what you need to do.
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