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Old 02-18-2007, 11:19 AM   #19
Naveed
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Join Date: Sep 2003
Location: Karachi, Pakistan
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Quote:
Originally Posted by Crapstorm View Post
Couldn't agree more, Aries.

If stories are the meat of adventure games, then puzzles are the skeleton. One weak puzzle is like a weak bone. It will break the experience. Puzzles are the key element of gameplay in adventures, and if they don't make sense, then the game is nonsense. It doesn't matter how good the story is, PUZZLES MUST MAKE SENSE. I don't know how this concept eludes so many developers.

After that idiotic rubber duck puzzle, I lost all faith in Tornqvist's game design abilities. I rushed through the rest of The Longest Journey with a walkthrough close at hand. It was just a chore.
Please name one great adventure game that does not have a similar weak puzzle? I think from this point on, TLJ provides one of the better designed puzzles and a brilliant story.

Ragnar streamlined the puzzles in Dreamfall and the result? Most of the so-called 'adventure gamers' were up in arms over the simple game which did not have mind boggling puzzles. Where do we go from here? I think no where
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