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Old 01-23-2007, 02:31 PM   #50
akane_t
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Quote:
Originally Posted by Intrepid Homoludens View Post
In fact, from what I've read in various news blog comments, non-adventure fan community forums, and news reports, many non-adventure gamers loved and raved about titles like Dreamfall and Indigo Prophecy specifically because they offered them a much needed break from the otherwise boring and redundant conventions that the typical adventure game offers. And I think that's the primary clue.
Can you clarify your statement? Is it the non-adventure gamers you mentioned who find that the typical adventure games offer only boring and redundant conventions or is it you who feels that way? I'm not sure why someone who have never played or been a fan of AGs would find what's offered in the typical adventure games boring or redundant. They would not be interested in what these typical adventure games have to offer in the first place, right?

I know that the adventure games as a genre has largely become a niche in the gaming industry and do not enjoy the commercial success or industry recognition that it used to get but the fact is that there still is a good number of people who continue to enjoy and spend money on games that some of you find boring, redundant, and lacking in artistic merits. It also is true that there are still talented teams like Telltale, Kheops, House of Tales, Frogwares, and Cyan, that continue to make adventure games. It has customers and vendors who are willing to supply them with wares. It's not what it once was but is still commercially and artistically viable. In my book, adventure games are definitely not dead.
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