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Old 01-14-2007, 07:48 PM   #65
HieroHero
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Join Date: Mar 2004
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Quote:
Originally Posted by Ariel Type View Post
numble


I know, it's one of the distinctive feautures of Lucas Arts adventures. In MI1-2 they were original. In FT or GF they occupied just one of the acts. But in Bone2 and S&M1-2 they are the whole game, because of the short length. And well, it's more of the same. I mean, they have a whole new direction. They must progress. Look at Escape from MI. It used the new possibilities of keyboard interface, the designers (btw, Sean Clark and Michael Stemmle) constructed many new, interesting puzzles, without repeating old formulas (like in Curse of MI). That's why I respect them so much and feel a little disappointed for Dave and new S&M games.. But well, better this then nothing.
I agree with Ariel.. Mike Stemmle is missed on the sam and max team.
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