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Old 01-07-2007, 02:30 PM   #18
CrimsonBlue
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Actually, I don't think the whole "not big enough market for it" argument is just bullshit. The only reason is the developers just don't have the balls to go for an all-out adventure game. Fahrenheit, which wasn't even a very good adventure game (it was more unique/original than good). The reason why Broken Sword doesn't sell is because the series just isn't very good anymore. It's a game that only attracts hardcore adventure gamers which are very forgiving about the adventure games, simply 'cause there are so few.

Also, there's a huge demand for great stories in games. Look at Final Fantasy! Nobody has to agree, but general opinion is that the story in Final Fantasy games are among the most important aspects of the games. And remove the rpg elements, add some more puzzles (there are puzzles in the game too, although of the simple kind) and you actually HAVE an adventure game. And a good one at that.

No, I don't believe LucasArts will release a point'n'click, but at some point they will go back to their roots and make a story-heavy game with emphasize on puzzles and obstacles. All companies goes back to their roots at some point, if only to pay tribute to itself. Give it some time, and LucasArts will be back with at least one game some way into the future.
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