Thread: Something Amiss
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Old 12-31-2006, 06:27 AM   #18
adventureman
Junior Member
 
Join Date: Dec 2006
Posts: 20
Default Serial Adventure Games

Not sure if this concept has ben explored before in a game or in the forums but I wanted to get people's thoughts on the concept of a serial adventure game - one that is dished out in episodes (in my case chapters) over an extended period of time - much like TV shows such as Lost, X-Files, 24, etc...

The Cons as I see them are...
1.) having to wait for the next chapter to come out and losing audience interest in the story.
2.) having to be connected to the internet to play.
3.) the possibility that the developer has to quite game progress (because of sickness, work, etc.) and there being no satisfying ending.

The Pros are...
1.) being able to respond to user feedback to improve the game experience and fix bugs.
2.) completing the game in chunks makes it easier for the indie developer to proceed and and user feedback provides motivation to keep going.
3.) a timed release can increase suspense and word-of-mouth buzz.
4.) the chance of spoilers is reduced.
5.) advenure junkies don't feel the need to complete the whole game in a caffeinated weekend blitz (i speak from experience)
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