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Old 12-27-2006, 03:38 AM   #16
AFGNCAAP
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Join Date: Nov 2003
Location: Poland
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Quote:
Originally Posted by Huz View Post
The desert and the jungle weren't even true "mazes", at least not in the usual painful adventure game sense, because the 'map' was built into the game - to a lesser extent for the desert, granted.
What do you mean by saying "the map was built into the game"? Seeing all doors at once is hardly equivalent of a 'map' if you don't know which will lead you where.

Quote:
Originally Posted by Udvarnoky View Post
Also I don't think it's fair to call the stuff in either of the Indy games mazes. I mean by today's standards they seem lazy and dated but if you compare them to actual mazes in other adventures at the time they are absolutely nothing.
It's not... fair? Although I often dislike them, the term "maze" is not a comment on quality, but a label for a type of the puzzle. The existence of more challenging/frustrating mazes elsewhere doesn't change the fact that nature of multiple challenges in FoA is inherently maze-ish.
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