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Old 12-20-2006, 11:46 AM   #28
EvoG
FlipFrame
 
Join Date: Apr 2005
Location: Chicago
Posts: 471
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...actually it is very good, up there with HL and FEAR. One of my fondest memories of Farcry PC was being on a slight hill in tall grass relatively devoid of trees, looking down on a compound. Taking a few pot shots, the mercs started to fan out on their search, and being reluctant to pop my head up I crawled back the best I could to get out of their search vector. I stopped when I felt it was clear as I didn't hear footsteps or talking until one shouted "Here he is...found him!". When I popped up to bolt, I was flanked on three sides...very nice.

Good AI is about making the player feel like the NPC's are responding to stimuli in a way we understand and believe. Thief's "AI" was actually quite crude, but felt far more compelling in the way it responded to changes to the environment, making them 'feel' more real.
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