View Single Post
Old 12-16-2006, 12:03 PM   #19
LeisureSuitedLooney
Rabid Tasmanian Devil
 
LeisureSuitedLooney's Avatar
 
Join Date: Dec 2003
Location: New Hampshire
Posts: 1,158
Default

Quote:
Originally Posted by fireside View Post
In order for something to qualify as a game, it has to offer a sense of achievement. Multiple endings don't do that.
Not always the case. Look at King's Quest 6, for example. There are a few goals in that game that are entirely optional, provide more plot points, and give you a greater sense of achievement if you seek them out...but the story doesn't suffer if you never see them.

In that game, there are a handful of variations of a satisfactory conclusion, and the player doesn't necessarily suffer from the sense of having missed out on something--while, at the same time, replaying the game can lead them to a different course of actions with an ending just as happy. Granted, it's one of the few games where the alternate endings enhance the experience, but they do exist.
LeisureSuitedLooney is offline