Quote:
Originally Posted by fireside
In order for something to qualify as a game, it has to offer a sense of achievement. Multiple endings don't do that.
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Not always the case. Look at King's Quest 6, for example. There are a few goals in that game that are entirely optional, provide more plot points, and give you a greater sense of achievement if you seek them out...but the story doesn't suffer if you never see them.
In that game, there are a handful of variations of a satisfactory conclusion, and the player doesn't necessarily suffer from the sense of having missed out on something--while, at the same time, replaying the game can lead them to a different course of actions with an ending just as happy. Granted, it's one of the few games where the alternate endings enhance the experience, but they do exist.