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Old 12-16-2006, 04:52 AM   #16
fireside
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Join Date: Feb 2004
Posts: 87
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Maybe the Japanese like it, but clicking through a story sounds boring to me. In order for something to qualify as a game, it has to offer a sense of achievement. Multiple endings don't do that. You can't compare them, so you don't know if you picked the better one. It's just, wow, look at me, I'm in control of this. Not only that, you can't write as good of a story no matter how good of a writer you are. You can't foreshadow, you can't use plot twists. You can only write a mediocre story where the player feels a sense of control. There are a lot of people that enjoy that kind of thing, though.
Try playing one of the IF's that do that and see if you enjoy playing it. A lot of inventory puzzles are lame, have too many options, and aren't story related, but that doesn't mean they should be eliminated in my book.
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Last edited by fireside; 12-16-2006 at 05:35 AM.
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