Quote:
Originally Posted by Trumgottist
Multiple endings has never been a big deal to me personally (I know that some people value it a lot). I can see its value in a short game, but in something longer, I'd rather experience the designer's created ending than make my own.
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I definitely see where you're coming from. Multiple endings, to me, work a lot better when all endings are equally satisfying, i.e. it's not a matter of one good ending and a bunch of mediocre endings. The latter (in my mind, anyway) tends to make one worry about making the
right choices, whereas the former gives more room for just playing and experimenting.
Of course, it's harder to write multiple good endings than it is to just write one good ending...