Quote:
Originally Posted by MoriartyL
Never played those games, nor seen the movies you refer to, but I'd argue that the experience of exploration and discovery is not, in itself, a story at all. So it doesn't really go against that definition of a story; It only demonstrates that an adventure game can have a focus on world design rather than a focus on story and be very entertaining.
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What he said.
Myst is an excellent example. Many of the fans love it for a peaceful and slow-placed exploration it offers, but it also have a (back)story, and almost as violent and dramatic one as they get, if you think about it.