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Old 11-29-2006, 08:47 PM   #70
Deano
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Join Date: Sep 2004
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Quote:
Originally Posted by Litrick View Post
im sorry but you clearly dont understand games programming if you think that more power doesnt allow you to do more with a game. You should read an interview with the developers of MGS4 or assassins creed. Have you heard of the Ageia physics card? this is a peice of hardware specifically designed to add power for generating physics in games, things like this can be avoided by having your core CPUs powerful enough to handle to physics to a very high standard. Another huge factor is artifical intelligence, mutli threading allows this to be handled in much more eiffiencet ways, allowing for games like asassins creed to be created. look at the videos of warhawk for ps3, the system is able to handle having hudreds of enemy ships on screen at once, greatly adding to the overall experience, this type of thing is not possible on slow hardware. A lot of games will not be made on the wii simply because the hardware cant handle it. Could you run gears of war on a original gameboy that came out all those years ago? no.. same goes with the different hardware today, each have different capabiltes, and unfortunatly for the wii, it is incredibly slow compared to its competitors.
I have a masters degree in computer science and created a 3D online game for my 4th year group but yeah whatever. Yes, physics engines and co-processors have advanced significantly in recent years and we're getting closer to realistic physics in games, but at the moment they only seem to be used for making people collapse more realistically when shot. Realistic physics is just being used to again, improve a game visually but not in terms of gameplay. Half Life is a good example of an exception to the rule, actually using the physics engine to explore new gaming ideas, but it's an exception. And yes, AI should improve in the next few years, but that's as much down to improvements in AI algorithms and the ideas behind emergent AIs than it is the increased processing power. Also remember you have to decide where to put all this new processing power, if you throw it into AI, the graphics/frame rate will suffer. And since all 360 and PS3 games have to support hi-def, the vast majority of it is going there, as everything has to be rendered in twice as much detail as before. The Wii will likely be able to pull off in standard def almost the equivalent of what the 360 and PS3 can do in HD, just not looking quite as nice.
100s of enemy ships in Warhawk - so what? You could have 100s of enemy ships in a PS1 game if you just made them out 2 triangular polygons each. It'd look poor but play identically. No, Gears of War couldn't be done on the Gameboy as it doesn't have any 3D rendering hardware. The shift to £D graphics 2 generations ago was a big one. It could be done on the PS1 though, again, using much more basic textures and low-poly models.


Quote:
Also, what is to stop MS or Sony from bringing out another controller?
I already said, console add-ons do not work: Mega CD, 32X... there's a litany of failures out there. No-one would develop for the new controller as in doing so you limit your potential market to people that buy the add-on. Nintendo will get away with it as it's included in the console package, and hence they know for sure that all the Wii userbase will have one.
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