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Old 10-10-2006, 03:14 AM   #17
CrimsonBlue
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It's not how much power or memory you have, it's how you use it. And that's the difference between pc and consoles. Developers spend years on working on the same hardware, whivh obviously makes it more optimized eventually. That's why the games look better and better on consoles, even though hardware doesn't change. PCs change all the time, and it's never set in stone. Almost every pc in the entire world is different from eachother, and the are made from components. Individual components. The problem with PCs is they're all made using with the latest technology in mind, thus very often resulting in badly optimized games. If PCs were updated only every five years or so, and they all had the same hardware, games would look a lot better on PCs than they do now. The truth is, a lot of the games with high requirements today could work just as well on older hardware, if they only took the time to optimize it. I'm a bigger fan of custom hardware than the individual component hardware that pcs are build of. That's the main reason the PC took so long to catch up with Amigas back in the eighties, early nineties. The Amiga was custom based, and was basically the same hardware from 1985 to 1992 or so, and thus the developers really got to know all the little tricks that the amiga could do, and they knew it would work on all the amigas. The games really took advantage of the hardware, and because of that the PCs lagged behind until they went 3D. If PCs hadn't been updated every year, they would've been able to master the hardware and the difference between amigas and pcs would be a lot less.

PCs are basically overpowered, underdeveloped and non-optimized hardware.
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