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Old 09-21-2006, 05:49 PM   #90
Melanie68
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Join Date: Nov 2004
Location: Ohio
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Quote:
Originally Posted by Intrepid Homoludens
Many 'devoted AG-ers' would most likely dismiss this game the very moment they see a gun (and in some instances, violence) on the screen. Then they would complain that there is no point & click interface, then, unsurprisingly, that it's in real time 3D. That's pretty much how far they'll get with it, so they may not see how central the story - and its compelling ideologies - will be, and how every situation is in itself a puzzle (even though it's not a slider or Myst style contraption, even if it's just as challenging as those).

In other words, they may not be able to discern the actual substance, quality, and inventiveness of Bioshock merely because it doesn't feature the conventions and superficialities of the games they've been used to playing for years.
Obviously there are some adventure gamers who won't ever play a game like this but there are probably some who are dismissing even trying a potential demo and/or playing the game because it doesn't contain what they're used to who might change their mind once they did play it. There has to be some way to present the game or some way to open up their minds to give a try ( despite my bitchiness at times I'm still an optimist at heart ). How do you do that?
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