Thread: 96kb 3d fps!!?
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Old 09-10-2006, 10:56 AM   #22
Fop
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Quote:
Originally Posted by undeaf
The reason I think it would decrease system requirements is because, with a 96kb game, they're forced to program everything in the most space efficient way, instead of the most proccesing efficient way, and they're probably also forced to do lots of things with the same code when it would be more efficient to do them in various ways.

Assembler? I though it was called "assembly language".
When your goal is to create a working 3D shooter in the least amount of space possible, using more space would have been quite a stupid thing to do. This is the demoscene, the point is technical prowess and flashy results, not making something that runs on everyone's computer and is really nice to play.
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