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Old 08-23-2006, 11:46 PM   #19
jacog
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Join Date: Mar 2006
Location: South Africa
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Quote:
Originally Posted by Orange Brat
Myst IV is a 2D game with some realtime effects thrown in. The FMV is pure 2D, the hand is probably a 2D sprite, although it could be a realtime 3D mesh, as well. I can't remember characters but they're probably 2D actor or sprites or 3D meshes that were saved out as animated sprites. The FMV transitions combined with the ability to look at each node gives the illusion that is is a 3D world, but it's all flat, 2D graphics using a special technique to make it appear 3D.
You just proved the point I was trying to make.. you can't just plop that game under one label. It has lots of real time 3D elements thrown in on top of the 2D panoramic views, combined with FMV. 2.5D is probably the closest label that fits it.

Quote:
Originally Posted by Orange Brat
character abruptly changing directions depending on what key was being pressed. Grim Fandango did this, and it was awful sometimes(but better with a gamepad).
GF's character-relative control mode worked fine though, unless you think the character turns too slowly.
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