View Single Post
Old 08-22-2006, 04:08 PM   #18
Len Green
Senior Member
 
Len Green's Avatar
 
Join Date: Sep 2003
Posts: 454
Default

Quote:
~~ rtrooney ~~ The situation was quite similar to the scenario described, in that, in a unique circumstance it was possible to be trapped in a location with no exit possible. If you had a recent saved game, great, but the only other option was to go back to a save that required replaying of a significant portion of the game.

To me ANY dead end is a design flaw.
Agreed 100% ... and a very serious design fault too!

In the worst circumstances it can cause a player to plough through almost a whole game and then be forced to return to almost the beginning.

If you bought the DVD of a whodunit film and the dénouement at the very end refused to play, or a similar book and the last 2 dozen pages were missing you would be furious and at the very least demand your money back (if not compensation for time wasted in addition).

So it should be with ANY game with a dead-end.
Only one difference maybe ... if the Developers are decent they will VERY RAPIDLY issue a patch eliminating the dead end ... this can usually be done without too much programming hassle !!
Len Green is offline