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Old 08-22-2006, 02:46 PM   #16
rtrooney
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Join Date: Jul 2004
Location: Chicago, IL
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I'm sure I've played games that had dead ends, but was fortunate enough to not activate them....with one exception, and that was in the first Shivers. The situation was quite similar to the scenario described, in that, in a unique circumstance it was possible to be trapped in a location with no exit possible. If you had a recent saved game, great, but the only other option was to go back to a save that required replaying of a significant portion of the game.

To me ANY dead end is a design flaw.
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