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Old 08-04-2006, 01:46 AM   #172
Josho
Third Guy from Andromeda
 
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Join Date: Jan 2005
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Quote:
Originally Posted by CrimsonBlue
But these facts proves that Sierra wasn't a pioneer in these things, namely not being the source of influence for most of them. You left information out to make Sierra look better, but in reality made them no different.

Oh, and you forgot to mention that Sierra changed from text parser to mousedriven interface in adventuregames after LucasArts made that method popular, way back in 1987. And it took some years before sierra switched over.
Mean Streets used a technique for digitized speech that was clumsy, horrible-sounding (it came out of the PC speaker), and took up huge amounts of disk space for a floppy-based game. It was quickly abandoned.

Sierra changed to a mouse-based interface that was unlike LA's. Sierra's mouse-based interface was truly icon-driven. LA's simply allowed you to use a mouse to select words onscreen, which was probably great for them because it allowed them to fill the whole bottom third of the screen with the interface...what a plus, eh? A lot less artwork needed...

Actually, though, neither LA nor Sierra was first to use ANY point-and-click interface. Chris Roberts's "Times of Lore," published by Origin, had a point-and-click interface first. In fact, I've always thought that Sierra's point-and-click interface looked a LOT like it.

--Josh
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