Quote:
Originally Posted by The Seed
How does lacking ways to die = dumning down? Most of the deaths in Sierra games were stupid and pointless anyway:
"Oops you wakled to close to edge of the cliff and fell off, somehow..."
"...F*** off, I was nowhere near the edge!"
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Personally I agree with you; with that line I was merely trying to make a point to some of the more rabid Sierra fans on AG that, like it or not, LucasArts' design philosophies have had more lasting influence.
Most of the pro-Sierra faction are reasonable people, but a few of the fellows debating on here lately have rather questionable maturity. "God is a Sierra fan"? Jeez, grow up. They're just games.
Anyways, I agree that properly implemented, the possibility of death in adventure games can be a good way to enhance the tension. (See Fate of Atlantis for some excellent examples. I'm still nervous whenever I have to talk my way past Kerner in the Labyrinth.) But poorly implemented death, as often appeared in Sierra games (I'm looking at you, Roberta Williams) was never fun.