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Old 08-03-2006, 12:18 PM   #45
Mordalles
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Join Date: Jul 2005
Posts: 113
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Quote:
Originally Posted by Yonkey
Nope, I was talking in general.

We attempted at making our own engine about 4 years ago I believe (prior to me being on the team), but the problem with that is you have to reinvent the wheel, so to speak. It's much easier reusing someone else's point-and-click than developing it yourself. And trust me on this because we had to add point-and-click, walk implementation, dialogue system, inventory and more into this engine, since FPS games don't use them.
oh. "easier" isn't always the best route. hehe.
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