Quote:
Originally Posted by Yonkey
Nope, I was talking in general.
We attempted at making our own engine about 4 years ago I believe (prior to me being on the team), but the problem with that is you have to reinvent the wheel, so to speak. It's much easier reusing someone else's point-and-click than developing it yourself. And trust me on this because we had to add point-and-click, walk implementation, dialogue system, inventory and more into this engine, since FPS games don't use them.
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oh.
"easier" isn't always the best route. hehe.