Personally, I think writing and storytelling are much better outside of the adventure game genre. You can narrate a lot in adventure games, but it's usually at the expense of puzzles and free exploration. Some other genres, like first-person shooters and role-playing games seem better suited to telling grand tales.
Furthermone, some of the best adventure games that I have enjoyed have had very thin stories that can more or less be ignored (e.g. the entire Myst series, Aura, RHEM, etc.). Grandiose stories are not an essential ingredient in adventure games.
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