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Old 06-05-2006, 04:09 AM   #7
Huz
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Quote:
Originally Posted by Junkface
I think it's a mistake to equate writing with story.
I think Junkface is absolutely right here. For me, quality writing can elevate any adventure game story, and I think the same is true for a lot of people. A common complaint about Monkey Island 2 - as an example - is that it's essentially one long set of fetch-and-carry missions. The story isn't especially original or compelling by itself. But it's the way the characters in the game are written and the style of exposition that makes the game feel special.

I'm less comfortable giving an example of the opposite case - where poor writing drags down an otherwise good story - but The Moment of Silence strikes me as one such example, although I must admit I haven't played the whole thing.
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