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Old 06-04-2006, 08:02 PM   #1
Intrepid Homoludens
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Join Date: Sep 2003
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Default Plotting the game: what's your view on quality of writing in adventure games?


L to R - Fahrenheit, Missing: Since January, and Moment Of Silence.

Let's be honest here. Many of you are veterans of adventure games and have played a huge amount of them in the past, oh, 5-20 years? In consideration of the current thread on the narrative handling and exposition of Dreamfall, I ask the following questions.

How do you feel adventure game writers are handling the stories in their games? Do you think there's room for improvement? If so, what needs to be improved? Are the stories fine as they are, or even excellent as they are? If you feel they're fine as is, why? Do you think they're better than stories from other game types? Why? Any examples of great adventure game writing, and the reasons for which you think it's great?

If you play games of other genres - role playing games, action/adventures, first person shooters, strategy games - how do their stories (handling, narrative, writing talent) compare with 'bona fide' adventure game stories? Any examples of writing from other genres you would present to adventure game writers as a challenge to beat? Why do you think it's better than what you've experienced in adventure games?

And how do you feel about how the stories are told in terms of gameplay? Do you like being a passive participant, solving one puzzle after another to be rewarded with more plot through an unplayable cutscene? Or do you prefer to be much more actively involved in how the story is revealed?
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