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Old 05-16-2006, 11:04 AM   #17
MoriartyL
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Quote:
Originally Posted by Karmillo
So isnt that the difference the movie will have from the game? instead of seeing the story through the codec alone your going to see it play out visualy. And the codec sections could work if they cut back and forth from the codec screen to snakes surroundings so your not just staring at 2 pictures the whole time
Of course it could. And it will, much as it will use noninteractive film to represent the stealth sections of the game. But the three art forms Kojima picked were never picked randomly- each is used when it is the best at what it can do.

Kojima isn't using the CODEC for character development because he's stuck with it; he's using it because he thinks it's the best way to present character development. As I said, film is not as effective because the visuals distract from what's being said. Also, in audio we don't mind listening to long bits of backstory that would quickly get tiresome if we were watching actors tell it. And I don't need to tell you why character development wouldn't work quite as well in the stealth sections. Similarly, the reason the stealth sections are interactive is because stealth works better interactively than noninteractively- it's more exciting, more tense, more believable than film for this purpose.

So sure!- Film could imitate all this, but it can't possibly do it as well as the original. Stealth game and audio drama were not just thrown in- they were put in because they could do something which film did not do as well.
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