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Originally Posted by AFGNCAAP
I totally agree; it was great. I was rather disappointed many people criticised it so harshly.
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It worked for me, as inelegant as it was.
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Especially as Splinter Cell games, from what I little I've seen of them, seem to use the same basic idea (someone correct me if this is false). What do they do better?
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Not really. SC games allow you to pan around Sam Fisher, but the camera never leaves him. Actually, I think Dreamfall is similar to how the camera works in SC.
In GK3 the focus is not Gabe or Grace, but the environment. Thus you can move the camera away from the characters in order to examine things and look for hotspots or clues.