Quote:
Originally Posted by shiajun
However, the GK3 system felt like a hybrid of both, controlling the camera in a direct control way, yet using a p n' c to interact with the environment. I absolutely adored ths scheme, but I don't think it was that widely accepted, maybe because people want one or the other.
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I totally agree; it was great. I was rather disappointed many people criticised it so harshly. Especially as
Splinter Cell games, from what I little I've seen of them, seem to use the same basic idea (someone correct me if this is false). What do they do better?