IMO, another experiential advantage of direct control over point-&-click is that more intimate level of immediacy, precisely because you move the character yourself. I've always felt a sense of detachment from 'telling' the character where to go by pointing there.
But that said, I think p-&-c works beautifully with adventure games where you can take your time looking around and thinking things through. Of course, that depends on the general quality and the quality of the pathfinding A.I. Haven't played it but I've hear the pathfinding in Moment Of Silence was flawed, and also in Midnight Nowhere.
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien
|