I don't like how they make everything so painfully obvious instead of letting YOU figure out what needs to be done. Is this affected by difficulty? I skipped the training because they commited a bad fault - not allowing me to jump ahead when I've 'got it'. I pulled out the tool before I needed to and tried to pickup the hair and it was no dice, but 20 seconds later I'm told to pick it up and it lets me.....so I figured I would just learn it as I went.
The characters need more feeling in my opinion, the ones I met were stone faced and put little effort, while that guys room-mate went overboard AND under in different scenarios. Why isn't anyone refusing co-operation?
A staple in these 'Who-dunnit' games in my eyes, otherwise I will guess the criminal before I even get there.
Quote:
Originally Posted by AFGNCAAP
But the demo convinced me this game is not for me. I wouldn't mind the led-by-the-hand feeling that much - I'd just set my mind to playing out a CSI episode
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Except the show is far more interesting and in depth than this game. Where the show is a drama, this seems to be just techniques and 'by the book' investigation.
PS - Where is the theme song? Whooooo are you....