Point & Click makes a game completely different than keyboard control, for the most part.
Often times with keyboard control, your options for what to do in a certain space are very limited. And then when you come across an object, it is very obvious. The fun thing with a point n click is that when you enter a new screen, there are no handicaps. YOU have to find the relevent objects and hot spots with your pointer, you don't have to run around until you see an icon pop up.
I just think for adventures, point & click is by far the most efficient and the most open-ended, intellectually challenging. Incorporating some puzzles with keyboard controls is totally fine, but Broken Sword 3 type controls does NOT make a good adventure game, because it lends itself to crate-pushing type puzzles and it just feels like a step back in terms of playability. It's almost always a contrived attempt to be different
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