Thread: Keepsake
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Old 04-07-2006, 09:43 AM   #3
Jackal
Hopeful skeptic
 
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Join Date: Sep 2003
Location: Toronto
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The voice acting is pretty bad, which is why it was re-done for the North American version. That said, the awful Italian guy is barely in the game, and there's a reason the wolf sounds the way he does that isn't revealed in the demo.

Quote:
Originally Posted by Terramax
The graphics are unoriginal, bland and the demo almost completely still.
Unoriginal? Why, what other game do they remind you of? Bland, maybe a little in some locations. It is a castle, after all. There's bound to be a certain degree of sameness over time. I thought the background graphics were quite nice, though I didn't much like the character models. Being still is, as usual, a technological issue. It's certainly not more still than the majority of today's adventures.

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Myst 4 should be taken as an example.
Taken as an example of what? How a big budget game can trounce a small budget game for production values?

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The story doesnt' seem very motivating too. What a shambles of a game. This is the ultimate evidence as to why no one takes any notice of AGs anymore.
The demo is from the beginning of the game, yes? So you don't know much about the story. It's told pretty clumsily, but it actually shows more emotional maturity than 99% of other games out there.

Anyway, the game has plenty of flaws, but it's just not the travesty you're making it out to be whatsoever. It's certainly reflective of the niche state of the genre and the budget restrictions of developers, yes. There are still plenty of people taking notice, though. But yeah, if you believed Keepsake would be capable of taking the mainstream by storm on a small budget with a fairly traditional design, it's not really surprising you're disappointed.
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