Quote:
Originally Posted by Kurufinwe
What about Fahrenheit? Under a killing moon / The Pandora directive? Discworld? And what about Daughter of Serpents, where characters speak in bubbles, and you can either right-click to say nothing, or left-click on certain words to steer the conversation in that direction?
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I'll try to check them out.
The truth is, I came up with this idea not for use in adventures at all, but for use in RPGs. I'm not as familiar with the former as I am with the latter (especially Japanese RPGs). The issue I had was that either an RPG would use a horrendous dialogue control system (such as KotOR's dialogue trees) or no control over dialogue at all. I was looking for something more effective at fleshing out characters. It was only when I decided to flesh out the system more that I realized it could work well for adventures. So I hope I can be forgiven for not looking into adventure-geared dialogue systems.
So, just so that you understand, I didn't start out intending to reject other systems. I was looking to create a working one, where I didn't see any. But somehow, it always ends up with me rejecting everything...