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Old 03-18-2006, 09:06 AM   #34
bigjko
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I see the point, and feel the need to point out that you're never missing out on any information. I get the same information even if I'm playing stupid (i.e. pressing the "...") or being aggressive or questioning in every step. I just get different variations of the information. (And if I didn't, who says I couldn't start the conversation again with the person, and just not be over-the-top rude from the start.)

I would love to see this implemented in a game. The example is too short to actually go and judge the system imperfect.
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