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Old 03-17-2006, 06:55 AM   #17
MoriartyL
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Quote:
Originally Posted by Ninth
What worries me about your take on it is that I would be afraid of missing curcial information by not being able to go back one step. In real life, there's always the possibility of saying "oh wait, I forgot to ask about ...". With your tree, once you've clicked, say, ! instead of ?, you proceed with the discussion, and have to start everything over to see what was hidden behind the ? (with kinda breaks the immersion).
But there was nothing to miss! I made sure that all paths (except for the ones where early on the player pushes reds) would give all the necessary explanation! The idea is that you would only need to go through once; I imagine such a system would work best in a game which is constantly saving.
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