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Old 02-04-2006, 09:27 PM   #28
Karmillo
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Quote:
Originally Posted by fov
Err... they did something different, with direct control, in BS3. A lot of people hated it. Hence (I assume) the shift back to point & click.
Well it was very doubtful that they would get it first time
What im dissapointed in is theyre not going to bother working on improving it, theyve just given up on the first try
And i agree with what sam said, the way cecil spoke about BS3 makes me wonder about this descission...


Just wondering...if anyone here who was among the '85%' that complained, what was it about direct control that was so bad in BS3? I had no trouble with the controls while playing the game
Quote:
Originally Posted by Rayvielle
I can't believe people are against having this game being point and click?

Seriously, the majority of people came to this website, because of the very same User Interface, and now they don't want to see it used?

And I thought people complained, because there weren't any point and click games anymore.

Honestly - I'm behind this a whole heck of a lot, and Yes, this means that crate puzzles are unlikely!!!

C'mon, throw some confetti or somethin'
For me it wasnt the UI that made Adventure games adventures
And i can only speak for myself here but my complaints are that there are not many Adventure games now a days

And its just as easy to put a crate puzzle in a Point and click game
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