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Old 02-03-2006, 07:04 AM   #14
Jackal
Hopeful skeptic
 
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Join Date: Sep 2003
Location: Toronto
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Hmm, I don't know if "deep" is a word I'd use to describe Keepsake. The entire game is largely walking around and solving puzzles. The question is whether or not that works in a particular game. And in Keepsake, I think it does. As I said in the preview, I think it's because they kept their design simple and everything works within its own consistent framework.
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