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Old 01-25-2006, 06:44 PM   #42
stuboy
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Join Date: Sep 2005
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Playing this game, it reminds you why the underground scene is so important. Taking the creative risk of making a game set in such a small, almost claustrophobic space is a commercial risk most developers could never take - as is making the game just long enough so that it rolls forwards like an express train without the main story arc getting dull or unnecessarily complicated.

The design of the manor reminds me of Yahtzee's beloved Silent Hill games; levels based on a large building with most of the rooms closed off, which open as you progress.

As for day 2; this is definitely where the story kicks in, and the payoff for the dull day one becomes apparent. This game has the scariest visuals ever produced on MS Paint, using music and shock tactics well to ramp up the scares; the discovery of AJs body makes you feel sick, it is so grey and lifeless, and as for the body in the bath or the realisation that everyone's dreams cast you as the welder... can't beat it for scares. Although this is jumping the gun a bit, I like the way death is handled in this game. It's always fair, clearly signposted, and used sparingly to rank up the tension; if you knew you couldn't die in this game, it would make a lot of the terror redundant.
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