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Old 01-18-2006, 10:05 PM   #69
Christian IV
Adventure Game Researcher
 
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Join Date: Apr 2005
Location: Colorado, California
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Some of the sources I have found useful in my research over the years
include:

and some sources I have used in my research:
Ralph Koster, Video Games and Online Worlds as Art, Game Week. 12 August 2005

Peter Brooks: Reading for the Plot. Knopf, New York, 1984. Harvard University Paperback Edition, 1992.

Geoff Howland. Game Design: The Essence of Computer Games
http://www.lupinegames.com/articles/essgames.htm

Greg Costikyan. I Have No Words and I Must Design

Cyan: Myst. Brøderbund, 1993.

Sharon Darling: "Byron Preiss and Ronald Martinez. Trillium Software Designers". In Compute's Gazette. December 1984.

Charles Cameron. Myst like Universities, Oxford Like Games?
http://home.earthlink.net/~hipbone/OxMyst.html

Charles Cameron. The MYSTS of Antiquity.
http://home.earthlink.net/~hipbone/Mysts.html

Charles Cameron. Games Lamas Play.
http://home.earthlink.net/~hipbone/GameLama.html\

Brad Meyers. A Brief History of Human-Computer Interaction Technology. Carnegie Mellon University.

Gerard Genette: Narrative Discourse. Cornell University Press, 1980.
ID Software:

Doom. GT Interactive, 1993.

Doom II. GT Interactive, 1994.

Quake. GT Interactive, 1997.

Infocom: "We unleash the world's most powerful graphics technology". Ad in Creative Computing. September 1983 p.112-113.

"And now for something incompletely different!". Ad in Compute's Gazette. December 1984, p.14-15.

Jesper Juul: Puls in Space. http://www.soup.dk/pspace, 1997. (Graphics: Mads Rydahl.)

Euro-Space. http://www.soup.dk/eurospace, 1998. (Graphics: Mads Rydahl.)

George P. Landow: Hypertext 2.0: The Convergence of Contemporary Critical Theory and Technology. Johns Hopkins University Press, 1997.

Sid Meier: A Revolution. In Game Developer. April-May 1997 p.72.

Alexey Pazhitnov: Tetris. Spectrum Holobyte, 1985.

Coons, S. "An Outline of the Requirements for a Computer-Aided Design System," in AFIPS Spring Joint Computer Conference. 1963. 23. pp. 299-304.

Engelbart, D. and English, W., "A Research Center for Augmenting Human Intellect." Reprinted in ACM SIGGRAPH Video Review, 1994., 1968. 106

English, W.K., Engelbart, D.C., and Berman, M.L., "Display Selection Techniques for Text Manipulation." IEEE Transactions on Human Factors in Electronics, 1967.
HFE-8(1)

C Pearce. Emergent authorship: the next interactive revolution Computers & Graphics, 2002 - cpandfriends.com UNCORRECTED PROOF Computers &
Graphics 0 (2001)

Goldberg, A., ed. A History of Personal Workstations. 1988, Addison-Wesley
Publishing Company: New York, NY. 537.

B Huber. Adding dimensions to GIS with VRML Directions Magazine (http://www. directionsmag. com). Viewed, 2000 - directionsmag.com

Goldberg, A. and Robson, D. "A Metaphor for User Interface Design," in
Proceedings of the 12th Hawaii International Conference on System Sciences. 1979. 1. pp. 148-157.

Henderson Jr, D.A. "The Trillium User Interface Design Environment," in
Proceedings SIGCHI'86: Human Factors in Computing Systems. 1986. Boston, MA. pp. 221-227.

Johnson, T. "Sketchpad III: Three Dimensional Graphical Communication with a Digital Computer," in AFIPS Spring Joint Computer Conference. 1963. 23. pp. 347- 353

Charles Platt: "Interactive Entertainment". I Wired 3.09, 1995
http://www.wired.com/collections/rob...interact1.html
Taito: Space Invaders. 1977.

Levy, S., Hackers: Heroes of the Computer Revolution. 1984, Garden City, NY: Anchor Press/Doubleday.

Licklider, J.C.R. and Taylor, R.W., "The computer as Communication Device." Sci. Tech., 1968. April: pp. 21-31.

Linton, M.A., Vlissides, J.M., and Calder, P.R., "Composing user interfaces with InterViews." IEEE Computer, 1989. 22(2): pp. 8-22.

Meyrowitz, N. and Van Dam, A., "Interactive Editing Systems: Part 1 and 2." ACM Computing Surveys, 1982. 14(3): pp. 321-352.

Myers, B.A., "The User Interface for Sapphire." IEEE Computer Graphics and
Applications, 1984. 4(12): pp. 13-23.

Myers, B.A., "A Taxonomy of User Interfaces for Window Managers." IEEE
Computer Graphics and Applications, 1988. 8(5): pp. 65-84.

Myers, B.A., "All the Widgets." SIGGRAPH Video Review, 1990. 57

Myers, B.A., "User Interface Software Tools." ACM Transactions on Computer
Human Interaction, 1995. 2(1): pp. 64-103.

Myers, B.A., et al., The Amulet V2.0 Reference Manual . Carnegie Mellon University Computer Science Department Report, Number, Feb, 1996. System available from http://www.cs.cmu.edu/amulet.

Myers, B.A., et al., "Garnet: Comprehensive Support for Graphical, Highly-
Interactive User Interfaces." IEEE Computer, 1990. 23(11): pp. 71-85.

Nelson, T. "A File Structure for the Complex, the Changing, and the Indeterminate," in Proceedings ACM National Conference. 1965. pp. 84-100.

Newman, W.M. "A System for Interactive Graphical Programming," in AFIPS
Spring Joint Computer Conference. 1968. 28. pp. 47-54.

. Nielsen, J., Multimedia and Hypertext: the Internet and Beyond. 1995, Boston: Academic Press Professional.

Palay, A.J., et al. "The Andrew Toolkit - An Overview," in Proceedings Winter
Usenix Technical Conference. 1988. Dallas, Tex. pp. 9-21.

Press, L., "Before the Altair: The History of Personal Computing." Communications of the ACM, 1993. 36(9): pp. 27-33.

Reddy, D.R., "Speech Recognition by Machine: A Review," in Readings in Speech Recognition, A. Waibel and K.-F. Lee, Editors. 1990, Morgan Kaufmann: San Mateo, CA. pp. 8-38.

Reddy, R., "To Dream the Possible Dream (Turing Award Lecture)."
Communications of the ACM, 1996. 39(5): pp. 105-112.

Robertson, G., Newell, A., and Ramakrishna, K., ZOG: A Man-Machine
Communication Philosophy . Carnegie Mellon University Technical Report Report, Number, August, 1977.

Ross, D. and Rodriguez, J. "Theoretical Foundations for the Computer-Aided Design System," in AFIPS Spring Joint Computer Conference. 1963. 23. pp. 305-322.

Rudisill, M., et al., Human-Computer Interface Design: Success Stories, Emerging Methods, and Real-World Context. 1996, San Francisco: Morgan Kaufmann Publishers.

Scheifler, R.W. and Gettys, J., "The X Window System." ACM Transactions on
Graphics, 1986. 5(2): pp. 79-109.

Shneiderman, B., "Direct Manipulation: A Step Beyond Programming Languages." IEEE Computer, 1983. 16(8): pp. 57-69.

Smith, D.C., Pygmalion: A Computer Program to Model and Stimulate Creative
Thought. 1977, Basel, Stuttgart: Birkhauser Verlag. PhD Thesis, Stanford University Computer Science Department, 1975.

Smith, D.C., et al. "The Star User Interface: an Overview," in Proceedings of the 1982 National Computer Conference. 1982. AFIPS. pp. 515-528.

Stallman, R.M., Emacs: The Extensible, Customizable, Self-Documenting Display Editor . MIT Artificial Intelligence Lab Report, Number, Aug, 1979, 1979.

Sutherland, I.E. "SketchPad: A Man-Machine Graphical Communication System," in AFIPS Spring Joint Computer Conference. 1963. 23. pp. 329-346.

Swinehart, D., et al., "A Structural View of the Cedar Programming Environment." ACM Transactions on Programming Languages and Systems, 1986. 8(4): pp. 419-490.

Swinehart, D.C., Copilot: A Multiple Process Approach to Interactive Programming Systems. PhD Thesis, Computer Science Department Stanford University, 1974, SAIL Memo AIM-230 and CSD Report STAN-CS-74-412.

Teitelman, W., "A Display Oriented Programmer's Assistant." International Journal of Man-Machine Studies, 1979. 11: pp. 157-187. Also Xerox PARC Technical Report CSL-77-3, Palo Alto, CA, March 8, 1977.

Tolliver, B., TVEdit . Stanford Time Sharing Memo Report, Number, March, 1965.

van Dam, A., et al. "A Hypertext Editing System for the 360," in Proceedings
Conference in Computer Graphics. 1969. University of Illinois.

van Dam, A. and Rice, D.E., "On-line Text Editing: A Survey." Computing Surveys, 1971. 3(3): pp. 93-114.

Williams, G., "The Lisa Computer System." Byte Magazine, 1983. 8(2): pp. 33-50.

Williams, G., "The Apple Macintosh Computer." Byte, 1984. 9(2): pp. 30-54.

Baecker, R., et al., "A Historical and Intellectual Perspective," in Readings in Human-Computer Interaction: Toward the Year 2000, Second Edition, R. Baecker, et al.,Editors. 1995, Morgan Kaufmann Publishers, Inc.: San Francisco. pp. 35-47.

Brooks, F. "The Computer "Scientist" as Toolsmith—Studies in Interactive Computer Graphics," in IFIP Conference Proceedings. 1977. pp. 625-634.

Burtnyk, N. and Wein, M., "Computer Generated Key Frame Animation." Journal Of the Society of Motion Picture and Television Engineers, 1971. 8(3): pp. 149-153.

Bush, V., "As We May Think." The Atlantic Monthly, 1945. 176(July): pp. 101-108.
Reprinted and discussed in interactions, 3(2), Mar 1996, pp. 35-67.

Buxton, W., et al. "Towards a Comprehensive User Interface Management System," in
Proceedings SIGGRAPH'83: Computer Graphics. 1983. Detroit, Mich. 17. pp. 35-42.

Card, S.K., "Pioneers and Settlers: Methods Used in Successful User Interface
Design," in Human-Computer Interface Design: Success Stories, Emerging Methods,
and Real-World Context, M. Rudisill, et al., Editors. 1996, Morgan Kaufmann
Publishers: San Francisco. pp. 122-169.

Jesper Juul: "A Clash between Game and Narrative". Paper presented at the Digital Arts
and Culture conference, Bergen, Norway, November 1998.
http://www.jesperjuul.net/text/clash...narrative.html
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