Myst had a sub-story told in books and notes, it allowed you to explore the island all the way through, there were characters.
Goblins also have plots, not very imaginative, but neveretheless it's not a "one objective - one goal", especcially the last installment (actually great storyline). They also have inventory, characters to talk and manipulate with.
Samorost consists of jumping from one scene to another, which isn't connected to previous one in any way. The only goal is to finish somehow the screen that lies before you so you can move further, with no particular reason. Even if you call these "puzzles", there's nothing else to call it "an adventure". So, the game is a pure set of puzzles, right?
|