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Old 12-21-2005, 07:50 AM   #23
RLacey
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Quote:
Originally Posted by Bastich
I also feel that knowing the answer to a puzzle before the character you are controlling is irrelevant. The character isn't you and doesn't think like you. Your job as player is to try and get THEM to figure it out, not just figure it out for yourself.
I may have agreed with you before the Hauntings of Mystery Manor puzzle. Be warned, I am going to give the entire solution in this spoiler, so don't reveal it if you have any intention of playing the game:

Spoiler:
You need to smash a window. Despite having lots of suitable items for this in your inventory, you need to use an anchor. This anchor is in another room, and you're told that you have no use for it until you return to the room with the window in and, using a whole load of children's blocks lying round the house, spell the word ANCHOR out. At which point your character will accept picking it up.


I don't think that that is in any way fair to the player. Why on earth would anyone want to perform the necessary activity without any form of prompting to do so?
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