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Old 12-15-2005, 08:23 AM   #4
MoriartyL
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Quote:
Originally Posted by Aurebesh
Gabriel Knight is a hard adventure game. It's also unforgiving. Perhaps you should try lighter games (you said you enjoyed Monkey Island)?
Besides, a lot of people like difficult puzzles, because when you finally solve them, you feel very satisfied. If you don't enjoy this, however, don't feel ashamed to use a walkthrough. I don't see any harm at that. For some of the games I finished I used a walkthrough from beginning to end, because I didn't want to spend too much time on them. Can't say I didn't enjoy just because I used a walkthrough.
Now, you're saying you're not an adventure gamer, but you have one quality which I consider a must for any true adventure gamer - you don't consider Myst an adventure you really do understand the concept, then.
Sure, I understand the concept. I love the concept, in fact. The problem is in the playing.

I liked Monkey Island, but couldn't handle its puzzles. I don't think it's a matter of how hard the puzzles are, so much as what kind of puzzles they are. I mean, everyone agrees that Loom is easy, right? But I couldn't get through it without a walkthrough, because there was always a spot I'd missed. I'm not ashamed to use a walkthrough, but I do find it very annoying that when I see the answer, my reaction is never "Oh! I could have figured that out!" but always "What were the designers thinking?" Can't there be a game with realistic puzzles, the sort which actually make some sort of sense?

But I digress. The real question is how to approach these games. Should I be reading a walkthrough from the start to spare myself the certain aggravation? Should I not use a walkthrough at all, but just wander around aimlessly for weeks of gameplay in the hopes that I'll stumble into it? Is there some simple principle these puzzles often use, which I just haven't learned? Or should I look for a different kind of adventure?
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