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Old 12-15-2005, 07:26 AM   #27
AudioSoldier
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Quote:
Originally Posted by RLacey
Some have design flaws, but that doesn't necessarily make the game bad. Go play Bestowers of Eternity or Two of a Kind or 5 Days a Stranger and then tell me that all games have atrocious design.

As for commercial games being by their nature better, I disagree. It would, I believe, be pretty harsh of me to start slating commercial titles in the way that you've just dismissed every amateur game out of hand, but I can point to flaws in every single adventure game released in the past few years. Yes, I mean every single one. And this isn't be pretending to be big or clever, just pointing to problems that others would probably agree about. From crippling design flaws to minor quibbles, of course, but commercial titles are by no means the bastions of perfection that you're making them out to be.

And, why not take your comparison further than you have? Because, let's face it, every single adventure game released ever looks worse than, say, Unreal Tournament 2007. Even the ones in development.
I'm not making out that commercial games are the bastion of perfection. I'm merely stating that they're better than fanmade games since the developers have a tapestry of resources to utilize, some companies more than others. I don't think Grim Fandango would have been the game it was had it been devoid of the superb music, voice-acting and state-of-the-art visuals. It would have remained a good game, but a lesser one.
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