I can't remember a Sierra game that didn't have a scoring system. Although, much to my dismay, sometimes the scoring system was totally artificial. Best example is the first Shivers game. One could, literally, ride the first elevator forever, amassing points that would never get you to the first puzzle.
It one point, a few of us decided that the real trick would be to finish the game with the lowest possible score.
Scoring with the LSL games had a purpose in that points were also awarded for finding easter eggs. So, if you ended with a less than perfect score, you knew you missed something worth searching for.
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For whom the games toll...
They toll for thee
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