No, but I was working on it pretty much full-time during that period. Probably spent more than 150 hours.
Twas a lot more work than meets the eye. I had to write a raytracer for calculating and storing pregenerated shadows, another tool to make pathfinding possible, a bunch of Blender plugins to export animation and junk, bezier curve paths so that characters walk smooth lines instead of straight lines, dynamic character shadows, Lua integration, etc etc etc.
I slept for 20 hours yesterday and I'm still tired.
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