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Old 12-07-2005, 03:42 PM   #3
Jayel
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Join Date: Dec 2003
Location: Oh Canada!
Posts: 300
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No, but I was working on it pretty much full-time during that period. Probably spent more than 150 hours.

Twas a lot more work than meets the eye. I had to write a raytracer for calculating and storing pregenerated shadows, another tool to make pathfinding possible, a bunch of Blender plugins to export animation and junk, bezier curve paths so that characters walk smooth lines instead of straight lines, dynamic character shadows, Lua integration, etc etc etc.
I slept for 20 hours yesterday and I'm still tired.
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