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Old 11-05-2005, 03:57 PM   #12
Tramboi
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Join Date: Mar 2004
Location: Paris, France
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Quote:
Originally Posted by NikolasFigaro
It is true that a computer game has a very complex structure, and for that reason it is almost impossible to avoid some mistakes. The thing is how do you minimize those mistakes. And the answer is: Through thorough and extent game testing. Why would you not test the game before its release? Because either you are too lazy to do so, or the publisher is putting pressure on you, so the game can be released to public. Right?
Hint : Can you think of any game developer that would like the idea of shipping a buggy product?
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